Author Alex
2021-12-13
1
Phoenix FD 4.41 for 3DS Max 2018-2022 (+Vray 5) Win x64
Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max and V-Ray.
Author Alex
2021-12-12
2
Artem Gogolov Vimeo Tutorials From No.181 To 200
A sequential collection of Artem Gogolov tutorials from his Vimeo subsription channel.
Author Alex
2021-12-10
0
Viz.Guru – BMW Studio with Johannes Lindqvist
Car visualization tutorial for 3ds Max and Fstorm.
Author Alex
2021-12-10
0
Viz.Guru – Automotive Rendering with Johannes Lindqvist
Car visualization tutorial for 3ds Max and Fstorm.
Author Alex
Autodesk 3DS MAX v2022.3 Win x64
3ds Max 2022 is a powerful 3D modeling and animation solution used by game developers, visual effects artists, and graphic designers to create massive worlds, stunning scenes, and engaging virtual reality (VR) experiences.
Author Alex
Artem Gogolov Vimeo Tutorials From No.1 To 100
A sequential collection of Artem Gogolov tutorials from his Vimeo subsription channel.
Author Alex
Ultimate Hardsurface Tutorial – Turretgun Complete Edition
Are you thinking about career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, rendering and game art? This tutorial will help you understand and apply all aspects of creating high quality PBR game assets!
Author Alex
2021-11-26
0
PolyUnwrapper v4.3.7 for 3ds Max (Win)
PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.
Author Alex
2021-11-25
2
Hard Surface Vehicle Modeling Bajaj Pulsar 3Ds Max+Corona
3D Modeling,Texturing,Lighting and rendering
Author Alex
2021-11-23
2
Creating an Illustration from A to Z
In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed
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